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Mon Palae
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Posted - 2004.09.16 21:26:00 -
[1]
Covert Ops ships need something because right now the best thing you can use one for is as a FRAPS filming platform.
Scouting enemy fleets is done every bit as well by fast frigs that stay 100-300 Km out. Yes they can get shot down on occasion but mostly they stay pretty safe unless the pilot passes out at his keyboard or otherwise screws up badly.
Mobile warp anchor looks great on paper and certainly when works is pretty cool too but the opportunity for that is rare enough that it doesnĘt really merit the effort to get a Covert Ops ship or make sure you have one in your fleet everywhere you go.
You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
You also get goofiness like when I warped past a billboard. I was in cloak, engaged warp and entered warp perhaps 10km from a billboard. Thing is my warp direction took me right by the billboard. I figured since I was actually in warp the proximity wouldnĘt count. It did and my cloak dropped. I could not stop warp and of course you cannot raise the cloak in warp. There happened to be enemies in this system and I was just lucky they were not at my destination gate.
None of all that are huge things but they are just the sort of fiddly little nuisances that add up making the ship only so-so. It isnĘt awful. I just think for a ship like this it should have a bit more in its bag of useful things to do.
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Mon Palae
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Posted - 2004.09.16 21:26:00 -
[2]
Covert Ops ships need something because right now the best thing you can use one for is as a FRAPS filming platform.
Scouting enemy fleets is done every bit as well by fast frigs that stay 100-300 Km out. Yes they can get shot down on occasion but mostly they stay pretty safe unless the pilot passes out at his keyboard or otherwise screws up badly.
Mobile warp anchor looks great on paper and certainly when works is pretty cool too but the opportunity for that is rare enough that it doesnĘt really merit the effort to get a Covert Ops ship or make sure you have one in your fleet everywhere you go.
You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
You also get goofiness like when I warped past a billboard. I was in cloak, engaged warp and entered warp perhaps 10km from a billboard. Thing is my warp direction took me right by the billboard. I figured since I was actually in warp the proximity wouldnĘt count. It did and my cloak dropped. I could not stop warp and of course you cannot raise the cloak in warp. There happened to be enemies in this system and I was just lucky they were not at my destination gate.
None of all that are huge things but they are just the sort of fiddly little nuisances that add up making the ship only so-so. It isnĘt awful. I just think for a ship like this it should have a bit more in its bag of useful things to do.
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Mon Palae
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Posted - 2004.09.17 04:39:00 -
[3]
Originally by: WhiteTiger
Originally by: Mon Palae
.... You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
....
In the limited testing I have done this is NOT true. Using two accounts I was able to cloak one ship while it was being locked by the other without any problems. The ship with a cloak was a cruiser with an improved cloak and the locking ship was a battleship. I repeated the test several times and I waited until the battleship was within a second of locking on before activating the cloak and was sucessful in cloaking every time, leaving the battleship only with an unable to lock message.
With cloaks being somewhat new I suppose they could still be buggy and I was just luckly. Have any other people used two accounts to really test this?
I didn't use two accounts but I used my mates. Locking ship was a Raven. As soon as he started target locking me I tried to cloak and it said no go. This was in a Buzzard with a Covert Ops Cloak (the best one). I then flew 300km from his ship and the target lock remained because he had not activated a module on me. I tried to cloak and it told me no way. There were maybe 8 other people in the gang while I was testing this.
This was also about two weeks ago so maybe CCP changed something but it DID work (or not work as the case may be) as I described.
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Mon Palae
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Posted - 2004.09.17 04:39:00 -
[4]
Originally by: WhiteTiger
Originally by: Mon Palae
.... You also get goofy things minimizing their usefulness. All someone needs to stop you cloaking is to start a target lockąnot actually have a target lock. If they maintain that lock you canĘt ever cloak. I flew 300km away from a mate of mine testing this and for some reason his target lock remained and I could not cloak (he had normal battleship targeting rangeąno sensor boosters). I can appreciate if you have a target lock established the ship canĘt cloak but I would think a battleship starting to try to engage one will not be successful and it can fade out. If an inty is around then the Covert Ops ship is in deep trouble. In short, never ever uncloak.
....
In the limited testing I have done this is NOT true. Using two accounts I was able to cloak one ship while it was being locked by the other without any problems. The ship with a cloak was a cruiser with an improved cloak and the locking ship was a battleship. I repeated the test several times and I waited until the battleship was within a second of locking on before activating the cloak and was sucessful in cloaking every time, leaving the battleship only with an unable to lock message.
With cloaks being somewhat new I suppose they could still be buggy and I was just luckly. Have any other people used two accounts to really test this?
I didn't use two accounts but I used my mates. Locking ship was a Raven. As soon as he started target locking me I tried to cloak and it said no go. This was in a Buzzard with a Covert Ops Cloak (the best one). I then flew 300km from his ship and the target lock remained because he had not activated a module on me. I tried to cloak and it told me no way. There were maybe 8 other people in the gang while I was testing this.
This was also about two weeks ago so maybe CCP changed something but it DID work (or not work as the case may be) as I described.
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